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Internet Message Format  |  1995-03-23  |  1KB

  1. Return-Path: <owner-lightwave-l>
  2. Received: by netcom13.netcom.com (8.6.8.1/Netcom)     id XAA22750; Thu, 25 Aug 1994 23:00:26 -0700
  3. Received: by netcom13.netcom.com (8.6.8.1/Netcom)     id XAA22741; Thu, 25 Aug 1994 23:00:22 -0700
  4. From: videoman
  5. Message-Id: <199408260600.XAA22741@netcom13.netcom.com>
  6. Subject: Vertex2.0
  7. To: lightwave-l@netcom.com
  8. Date: Thu, 25 Aug 1994 23:00:22 -0700 (PDT)
  9. In-Reply-To: <9408251045.0F47X00@oubbs.telecom.uoknor.edu> from "alan.chan@oubbs.telecom.uoknor.edu" at Aug 25, 94 10:45:39 am
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  18.  
  19. Has anyone else used vertex 2.0 to model objects for Lightwave, only to 
  20. find every other poly fliped?  this seems to happen every time with 
  21. vertex 2.0, If you load and save out with interchange it works fine, but 
  22. is there some way to have vertex's lightwave saver not do this?
  23.  
  24. -- 
  25. -== When Dreams Become Reality ==-                        -= IM Design=-
  26.        videoman@netcom.com                               Video Production
  27.      videoman@cyberspace.org                             3D Graphics & DTP