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000507_owner-lightwave-l _Thu Aug 25 23:22:26 1994.msg
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Received: by netcom13.netcom.com (8.6.8.1/Netcom) id XAA22750; Thu, 25 Aug 1994 23:00:26 -0700
Received: by netcom13.netcom.com (8.6.8.1/Netcom) id XAA22741; Thu, 25 Aug 1994 23:00:22 -0700
From: videoman
Message-Id: <199408260600.XAA22741@netcom13.netcom.com>
Subject: Vertex2.0
To: lightwave-l@netcom.com
Date: Thu, 25 Aug 1994 23:00:22 -0700 (PDT)
In-Reply-To: <9408251045.0F47X00@oubbs.telecom.uoknor.edu> from "alan.chan@oubbs.telecom.uoknor.edu" at Aug 25, 94 10:45:39 am
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Has anyone else used vertex 2.0 to model objects for Lightwave, only to
find every other poly fliped? this seems to happen every time with
vertex 2.0, If you load and save out with interchange it works fine, but
is there some way to have vertex's lightwave saver not do this?
--
-== When Dreams Become Reality ==- -= IM Design=-
videoman@netcom.com Video Production
videoman@cyberspace.org 3D Graphics & DTP